this video is talk about the camera ,3D and R&D technology used in la noire.
Writer director Brendan McNamara says his L.A. Noire game is different from others on the market.
Continue reading the main story If you take all the strengths of what's great about a video game and you take all the strengths of what's great about cinema and film you can get this amazing new product
Brendan McNamara
He said: "It will now allow us to compete head-on with film and television. [The system uses] 32 HD cameras and they're arranged like a birdcage around the actor.
Brendan McNamara
He said: "It will now allow us to compete head-on with film and television. [The system uses] 32 HD cameras and they're arranged like a birdcage around the actor.
"It captures it at 1,000 frames per second."
Your Facebook questions about L.A. Noire director Brendan McNamara
Those 1,000 frames per second create 3D images of the actors' faces which go straight into the game, set in 1940s Los Angeles, where gamers play a detective.